Yes or No Generator
Click Ask and the page shows Yes or No. Each result is about half the time, from Math.random. There is no control for custom weights.
How to use
- Decide the question yourself. The page has no text field for the wording, only a large result and the Ask button.
- Click Ask. The mark changes from a question mark to the word Yes or the word No.
- Read that word. Those are the only two results, and the previous word is replaced rather than added to a list.
- Click Ask again for another draw. Nothing else on the page changes the odds or stores the question.
When it helps
A low-stakes call when both answers are acceptable: which chore to start, whether to take the walk, or a classroom game that only needs a binary word. It will not explain the choice or argue either side.
The same kind of toss with coin faces is the coin flip, which plays a short animation and then shows heads or tails. If you need a number instead of a word, the random number generator draws integers between a minimum and a maximum you type.
Limits
There is no weight, no third answer such as maybe, and no way to favor Yes. The script treats a random value under one half as Yes and the rest as No. A short run can land on the same word several times. That is ordinary, not a stuck button.
The page keeps no log. Refreshing clears the display back to a question mark. It is a prompt for a decision you already framed, not advice, and it should not settle anything that needs a written record or uneven odds.
Questions
Can I set Yes to 70 percent?
No. There is no custom weight. Each click is about half Yes and half No, using Math.random.
Where do I type the question?
You do not. The only control is Ask. Keep the question in your head or on paper. The page never sees the wording.
Does it remember earlier answers?
No. Each click replaces the word on screen. There is no history list to scroll.